Apropos

equalpFunction

    Syntax

    equalp x y generalized-boolean

    Arguments and Values

    x — an object.

    y — an object.

    generalized-boolean — a generalized boolean.

    Description

    Returns true if x and y are equal, or if they have components that are of the same type as each other and if those components are equalp; specifically, equalp returns true in the following cases:

    Characters

    If two characters are char-equal.

    Numbers

    If two numbers are the same under =.

    Conses

    If the two cars in the conses are equalp and the two cdrs in the conses are equalp.

    Arrays

    If two arrays have the same number of dimensions, the dimensions match, and the corresponding active elements are equalp. The types for which the arrays are specialized need not match; for example, a string and a general array that happens to contain the same characters are equalp. Because equalp performs element-by-element comparisons of strings and ignores the case of characters, case distinctions are ignored when equalp compares strings.

    Structures

    If two structures S1 and S2 have the same class and the value of each slot in S1 is the same under equalp as the value of the corresponding slot in S2.

    Hash Tables

    equalp descends hash-tables by first comparing the count of entries and the :test function; if those are the same, it compares the keys of the tables using the :test function and then the values of the matching keys using equalp recursively.

    equalp does not descend any objects other than the ones explicitly specified above. Figure 5–13 summarizes the information given in the previous list. In addition, the figure specifies the priority of the behavior of equalp, with upper entries taking priority over lower ones.

    Type Behavior
    number uses =
    character uses char-equal
    cons descends
    bit vector descends
    string descends
    pathname same as equal
    structure descends, as described above
    Other array descends
    hash table descends, as described above
    Other object uses eq
    Figure 5–13. Summary and priorities of behavior of equalp
    Examples
    (equalp 'a 'b)  false 
    (equalp 'a 'a)  true 
    (equalp 3 3)  true 
    (equalp 3 3.0)  true 
    (equalp 3.0 3.0)  true 
    (equalp #c(3 -4) #c(3 -4))  true 
    (equalp #c(3 -4.0) #c(3 -4))  true 
    (equalp (cons 'a 'b) (cons 'a 'c))  false 
    (equalp (cons 'a 'b) (cons 'a 'b))  true 
    (equalp #\A #\A)  true 
    (equalp #\A #\a)  true 
    (equalp "Foo" "Foo")  true 
    (equalp "Foo" (copy-seq "Foo"))  true 
    (equalp "FOO" "foo")  true
     (setq array1 (make-array 6 :element-type 'integer 
                                :initial-contents '(1 1 1 3 5 7))) 
     #(1 1 1 3 5 7) 
     (setq array2 (make-array 8 :element-type 'integer 
                                :initial-contents '(1 1 1 3 5 7 2 6) 
                                :fill-pointer 6)) 
     #(1 1 1 3 5 7) 
     (equalp array1 array2)  true 
     (setq vector1 (vector 1 1 1 3 5 7))  #(1 1 1 3 5 7) 
     (equalp array1 vector1)  true
    See Also

    eq, eql, equal, =, string=, string-equal, char=, char-equal

    Notes

    Object equality is not a concept for which there is a uniquely determined correct algorithm. The appropriateness of an equality predicate can be judged only in the context of the needs of some particular program. Although these functions take any type of argument and their names sound very generic, equal and equalp are not appropriate for every application.